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Article > AOC news > Funcom's Product Manager Erling Ellingsen Talks Age of Conan
Funcom's Product Manager Erling Ellingsen Talks Age of Conan
Posted: 8/18/2008 2:58:50 AM

You may have found that things go smoothly and quality of image advance well when you are playing Age of Conan. That’s because of Age of Conan makes use of new technique: DirectX 10. In this article, Erling Ellingsen, the Funcom’s product manager will tell you DirectX 10 is how to work in the game.
DirectX 10 is one of the most talked-about features of Funcom's upcoming MMORPG and Age of Conan’s got it. In a recent interview with CVG, Funcom's product manager Erling Ellingsen gave out the scoop on exactly what it brings to the game.
 Unsurprisingly, Ellingsen says that the improvements that DirectX 10 brings are mostly cosmetic. Graphics have become more detailed, and the devs were able to push and show "much more content into each scene" than they were able to do with DirectX 9. It also delivers parallax mapping, improved shadows and lightning, sharper textures, more realistic particle effects, and "a lot of other good stuff."
What is bringing us to Age of Conan’s Xbox 360? You will know it below the next words. Other than the aforementioned features, Ellingsen says that "the two DirectX versions will be identical in terms of game play." This brings us to Age of Conan's Xbox 360 version. Ellingsen says that it's "steadily on the way," and things just make sure to go smoothly, they've put together a separate team with a separate Game Director to work on the Xbox 360 version. Ellingsen also noted that the Xbox 360 version isn't going to be a straight-up PC port, but will be "a tailored version for the Xbox 360."
 How do they intend to tackle the multiple interface and input issues that come with bringing an MMORPG to consoles, anyway? Ellingsen says that when it's a bit early to talk about it, he is confident that with an entire team working on the project, Funcom will be able to put together "a very user-friendly interface on the Xbox 360 version." He gives out pretty much the same answer on inter-platform playability, so it looks like we still have to wait a while before we find out if PC users can play with or against Xbox 360 users.
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