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About AOC PvP System Status
Posted: 8/11/2008 2:41:18 AM

AOC players concern about how to find Cheap AOC Gold, what is useful to the AOC Powerleveling, and what is the future of Age of Conan, how does it develop itself. Funcom’s Glen 'Famine' Swan updates us on the status of the Age of Conan PvP System update. That’s just we’ve all been dying to get our blades on! People are welcome to check it out on the test server while it’s not quite ready to roll out to live yet.

There are more information about the new system.

Many players have been asking about the status of the PvP Update and when it will be made available on the live servers. Now, the AOC Company brings us all an update on just that. It is so greeting. With PvP combat being such an integral part of the game we feel it is important that the new PvP systems are as robust as possible when they are released to the live dimensions. That means a lot of testing to pull, prod and poke the new rulesets to see where they might not quite be up to the job. It is very important to us that the system works well to maximize people’s enjoyment and try to avoid having to change too many things after it goes live.

The AOC developing guys are working through the intended progression for the new PvP system now. How fast should it be for players to progress? At what levels should the rewards come? How long do they want it to take a player to get the first level? How long should it take to reach the maximum level and how much should we balance between the ‘hardcore’ player and the more casual player. This is being worked on through tests and through taking data from all the live servers and examining people’s PVP habits. It is important to be basing the progression decisions on real information and player feedback so that don’t pitch it too high or too low.

So what’s currently being tested? One of the core feature of the PvP update is the new Notoriety System (formerly known as the “fugitive system”) which is being implemented to discourage some of the more anti-social elements of a PVP environment (Remember we want PVP to be as fun as possible for as many people as possible). This area obviously requires that they test a lot of very different scenarios to test the robustness of rules applied to give the system an automatic way to ‘detect’ activity directly and flag the player character according to predefined rules.

How many levels lower must a killed target be to justify it as a “lowbie kill” and add ‘murder points’ to the killers account? And how do they handle the various situations where players may try and deliberately get someone flagged as a criminal through no fault of their own? Testing these scenarios takes a deal of time, and quite a lot of rulesets to be implemented in the code. While many are already in place AOC are working through and improving them and making sure they are as flexible as possible before they go on the live servers.

The same detailed testing has to be done with the new PvP gear as well given that those items can have a direct impact about a classes ability in PvP. We want these items to be a worthwhile addition to a player’s available choices, both as a reward for their hard work, and as a status symbol for those who reach the highest ranks.
The same detailed testing has to be done with the new PvP gear as well given that those items can have a direct impact about a classes ability in PvP. AOC developing guys want to these items to be a worthwhile addition to a player’s available choices, both as a reward for their hard work, and as a status symbol for those who reach the highest ranks.

These are just a few examples of topics that need to be tested and tweaked and then again be tested and maybe get tweaked some more. This process is obviously taking additional time as they want to ensure that the system will work as well as it cha before they consider introducing it to the live severs. Everyone would like to have the new system as soon as possible, but the developing guys think it is important that system works on all the levels they would like it to before they release it to live. It has taken longer than they first expected, but they hope everyone understands that the system will be better for the additional testing.

Everyone is invited to come to join on the test servers and to see how the PvP consequence system and other changes are shaping up. There are still a few things to tweak and adjust, especially as more players give their valuable feedback on it. The update is definitely getting closer and closer to being ready for live.

And really hope that everyone appreciates the reason why AOC groups feel the extra time spent is worthwhile. Have a good time in game!
 

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