When I heard that age of conan boasting the same environment as Shadowbane which is a true PvP game I last played, I was naturally ecstatic.
I love PvP when the only reward is the pride or shame you feel after the outcome. Bragging rights is more valuable to me than PvP points, and rewards.
Unfortunately, things are changing now, as Funcom has announced they will be implementing a new PvP system which is pretty much a direct rip off of Lineage 2's system. Basically punishing players for engaging in Open PvP a.k.a discouraging open PvP.
All of these players who are complaining about being "ganked" or "unfairly killed" need to cowboy up. In AOC and Shadowbane, PvP was left open for the players to dictate it, I assume that most of them have not played such games. They need to get out of the kitchen if they can’t take the heat. PvE rule set servers are designed especially for this season. Funcom shouldn't be watering down the PvP system on the PvP rule set servers. Not only does this go against the original vision for this game, but it is not what true PvPers want.
The majority of people who post on the AoC boards are QQers. And yes, my thread can be considered a QQ thread. But as it's obvious Funcom is changing the shape of AoC based on the many QQ threads they read every week, I'll put one up of my own. The reason you don't see many people supporting the current system, Funcom, is because we're all in game happily enjoying the open PvP environment that was promised to us back in development.
If people are getting ganked, they can change instance, so please don’t change the PvP system. I believe this is the point when the Funcom fans will rip me to threads.