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I. Class Description
Dark Templars combine heavy armor, martial prowess and blood-thirsty magic with an all consuming desire for triumph.
Dark Templars wear heavy battle armor, have the lethal offensive capability of an expert soldier and wield vile sorcery. Their spells can leech life to enable a dark templar to heal themselves or their allies, conjure protective wards and unleash occult energies against enemies around them. They can even sacrifice their own life-force to power their invocations.
They are warriors who have sold their humanity for unholy might, the power to feed upon the life of their enemies, spells that can reflect enemy attacks and unnatural powers of rejuvenation that have a darker, nightmarish twist to them.
Archetype: Soldier
Permitted races: Aquilonian, Cimmerian
Weapons: One-handed edged, one-handed blunts, crossbows, and thrown weapons.
Armor: Heavy armor, medium armor, light armor, and shields
II. Combos ( Name, Level, Description)
Basic Melee Swings 0 Normal Melee Swings (*last two are acquired at level 40)
IIa. Feat-enabled Combos ( Name, Level, Description)
Basic Melee Swings 0* Normal Melee Swings (*last two are acquired at level 40)
III. Spells ( Name, Level, Type, Description)
Spell 0 Root, Snare, Damage, DoT, etc. Placeholder for whatever spell is first in the list.
IIIa. Feat enabled Spells ( Name, Level, Type, Description)
Spell 0 Root, Snare, Damage, DoT, etc. Placeholder for whatever spell is first in the list.
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