In the beginning of the Age of Conan, large part players have to process their exploration lonely, but it means all players have low effective as they play the game. Therefore, nobody wants to be lonely in Age of Conan. In the matter of fact, there is a way to solve this problem of a single-player experience. Please read the following article.
At least the first twenty character levels of Age of Conan: Hyborian Adventures is supposed to be a single-player experience for the most part players.
A single-player quest, or "destiny quest". At least that was the Funcom devs' intent. If there was going to be any MMO experience during this "destiny quest" phase (or else, why call it an MMORPG?), it would be in "communal areas" for, in the devs' own words, social interaction and "drunken brawls".
Hey, from our perspective, a drunken brawl's a good enough reason to socialize in an MMO world (are we talking about early PvP here, Funcom? Maybe not...).
But during beta tests things change. Players give their opinions, or they rant, or they ask for certain features to be included in the game. Therefore, Behind the Scenes feature from the community site, the devs reveal that in the latest, within this single player-centric "destiny quest" portion of the game, they're throwing in a multiplayer co-op dungeon/area to play in as a team. Because the players wanted more MMO than just social interaction and drunken brawls.
So, in the Hyboria that is a game world, Tortage island becomes a part-time co-op grind of sorts. Confused? In the daylight hours (game time), players can choose satisfied character in according to their own necessary and team up with them to explore the area and the dungeons of Tortage as a team, much like in any MMO. This is, of course, optional - Tortage can still be played solo if that's your thing.
At night, though, Tortage reverts back to single-player mode, and players continue their "destiny quests" and their respective character's storyline. How to get to night, though? Visit an Inn and go to sleep. Sound familiar? Should be... (it's one of the biggest RPG cliches around). So, all players are able to more enjoy their game life!
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